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Starting Equipment
Every character begins play with the Personal Kit at no cost plus 200 gold (or value equal to that of Korresh currency). You may purchase up to two additional kits. Note that the Healing Kit, Camping Kit and Scholar's Kit can usually be bought IC as a whole...the other kits must be pieced together from individual purchases if you're not starting with them. Note that possession of the Thieving Kit or any of its more sneaky items is ILLEGAL in every Kingdom.
Kit prices reflect general availability and worth of their contents, which is why some kits with less items are worth more than other kits with many items. Once you've purchased your kits, you may then look at the individual price lists for each Kingdom (Currency Page) or for basic supplies, go to the Common Market page and pick up any extras. Some things due to their price alone will require the Additional Gold advantage in order to be able to purchase it as starting equipment.
Personal Kit (Free at start)
Comb
1 soap cake
Boots
2 sets of clothing
Traveler's cloak
Water skin
3 days rations
Pouch
Small knife
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Healers Kit
(50 Gold)
Tweezers
Antiseptic salve*
Needle, spool of catgut thread
Wine, boiled then cooled
Various herbs
Small pot
Candles
Backpack
Linen bandages, 50 ft.
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Camping Kit
(50 Gold)
Bedroll, blanket
Large square of oiled canvas
Flint & steel, tinder
Spade
Dagger
Rope, 50 ft
Torches, 5
Waxed twine, 25 ft
Hatchet
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Scholars Kit
(50 Gold)
Ink, quills
Parchment, 50 sheets
Charcoal, 2 pieces
2 empty books, 50 pages each
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Thieves Kit***
(100 Gold)
Shuttered lantern
Dagger
Soot
Soft soled shoes
Caltrops
Rope w/grappling hook, 25 ft.
Money belt
Lock picks
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Builders Kit
(100 Gold)
Small wood saw
Stone cutter/pick
Chisel
Hammer, nails
Measuring tools
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Musicians Kit
(100 Gold)
Theater Makeup
Instrument
Musical scores/ballads
Costume
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Cartography/Navigation
(100 Gold)
Ink, quills
Parchment, 50 sheets
Charcoal, 2 pieces
Area charts ****
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* Must have herbalist skill to make more.
** Pick ONE: Battle axe, small to medium sword, long bow, pole arm, war hammer, or mace.
*** Note: Some of the items in this kit are ILLEGAL in every Kingdom on penalty of Incarceration!
**** Five total, pertaining to one coast, border, or geographical feature each - - Player chooses at creation.
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